WARCRAFT MOVIE - Release date: June 10, 2016 - Director: Duncan Jones

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Rob Kazinsky on reactions from critcis on Warcraft movie

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This is a question from a larger interview with Rob Kazinsky that you can read on PCGamesN

When the movie came out there were two very polar reactions from fanbase and critics. Do you have any thoughts on that?

I could sit here and I could talk about that all day if you’d like. We wanted to make the greatest video game movie ever made and essentially that’s quite a low bar. Do I think we achieved that? Yes, I think we made the greatest video game movie ever made. Does that make it in itself a great movie? I don’t think so. I don’t think we made the perfect film because we couldn’t. We can’t take that story from the lore and do it 100% honestly because the contradictions of when they created it where there, and what works filmically doesn’t work thematically.

So there’s obviously going to be some people who are upset because we didn’t have Mannoroth for example, or any sign of Sargeras or the Legion. We had to make a film that worked on its own, that kind of thing. And we were very limited, essentially, in how we were going to do that.

warcraft-movie-mo-cap2We made a solid film, I think. We made a really good starting point for a universe, and the next films, two and three, are the ones that can expand on that world-building movie that we’ve made. I like to say that we made A New Hope, which by no means is the greatest Star Wars movie, but it sets up the next two until Return of the Jedi, which in my opinion – you can argue with me about Empire as much as you like but I think Return of the Jedi’s a better film.

We will go on in the second and third films, if we get to make them, to make even greater stories and to really expand upon that world until we reach the point where everyone wants to get to, which is Frozen Throne. So we had a hard task there of making this movie into a film that would be critically acclaimed – which it was never going to be critically acclaimed, because it is a video game adaptation. And that’s just the way of the world.

You have to look at how the press received this. It broke records in 19 out of 20 territories on its first release, it broke records in China, it was really well received and well reviewed all the way round the world, apart from North America. And that’s that snobbishness that people have to video game transfers. And that will change, because people will begin to realise that video games have evolved from being Sonic the Hedgehog. They have evolved from a plumber running across a map to save Peach from Kooper every single game. They’ve evolved now to being filmic in their own way. If you look at Assassin’s Creed or Mass Effect, these are great stories, they’re great movies.

As these games begin to transition more and more into film and these stories become more and more told, I think that inevitable snobbishness about video game transfers will dissipate into just being good films. They’re just good stories. And people won’t judge them so harshly because of how they were born.

Duncan Jones on next Warcraft movie

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“I’m equally proud and furious about ‘Warcraft,’” Jones told Thrillist. “I love it. I spent so much time on it. I put all my heart into trying to make it work. Parts of it, I think, work but it also drives me crazy that I wasn’t able to push through everything that I knew needed to happen in order to make the film I knew it could be.”

“A lot of people have criticized the jumpiness of the pacing. Trust me, if anyone is frustrated about the pacing of the film and how that turned out, it’s me. It’s not because I didn’t know what was happening, but as I said, death of 1,000 cuts.”

“If there were an opportunity for us to make another film in the ‘Warcraft’ universe I really feel like we did the hard work in the first movie as far as setting the table,” Jones said. “I would love to capitalize on three-and-a-half years of hard work and be able to have some fun in that world now that I’ve done the hard work. [So] who knows? Maybe I’m just being a masochist.”

Box-Office Analysis of Warcraft movie

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So far with 433 milion at the Box Office, Warcraft movie prolly will lose some money but with so many investors they will share the loss also, there is sill VOD, BR & DVDs. So still ways to swim out with some profit. Unfortuantely, I we won’t see that Director’s Cut since Duncan Jones on this Twitter said “For those asking, no extended cut, that Im aware of. Lots of extra scenes on DVD though. There will be no directors cut. Just not possible.”

Those 40 extra minutes have a lot of CGI undone and that costs money, so we will prolly just get deleted scenes that were already done. As for the sequel, I don’t fear for it. It will for sure be cheaper, but with all CGI models and technology done, that won’t influence the quality with lower budget, IMO. There is an audience for sure, maybe not US/CA, but there is around the world. They just need to fix the little things they messed up in the first one and sequel here we come. 🙂

The Hollywood Reporter did some BO analysis – check here for full article

Legendary Pictures and Universal’s Warcraft easily is the most lopsided Hollywood release in modern times.

As it winds down its global run, fully 89 percent of its $430.1 million global gross to date has come from international. And more than half of all revenue ($220.8 million) came from China after the film bombed in the U.S. with $46.6 million.

“Warcraft is a strange box-office beast and unlike anything the industry has seen,” says analyst Jeff Bock. “If China didn’t end up grossing what it did, this would have been an utter failure. Now it’s only a mild concussion. In fact, sequels have been OK’d with less — just look at Legendary’s Pacific Rim.”

Those close to the $160 million-budgeted video game adaptation say the loss will be only about $15 million. But any deficit stings, because Warcraft is the first movie Thomas Tull’s Legendary has released since the company was bought early this year by China’s Dalian Wanda Group for a reported $3.5 billion. However, the losses could have been far worse.

My own Warcraft movie review

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After seeing the movie for the second time, I guess it’s time to write my own Warcraft movie review. As an avid Warcraft fan for a long time now and very familiar with the canon lore, my first viewing was more focused on the things they have changed in the movie lore. Plus, with running this website since 2007. I was kind of in the process of meeting my expectations. I was little disappointed when I saw it the first time because I had pretty big expectations and so-called critics bashing in the first reviews also got me little worried. After a second viewing, I must admit I had more fun and better opinion overall. But let’s talk about the movie now.

Doesn’t matter how many time you watch it, the biggest problem with the movie is its missing content. To put it bluntly, it’s too short. With such a huge task to accomplish with the first movie, they cut the final theatrical release to just 2 hours. For such a rich world, even with all the simplification of the story for the movie, it is simply too short. Why they edited the movie that way, only they know but director already mentioned that there are about 40 more minutes of the movie and if there is money they will make a Director’s cut. When they cut the movie, they usually start with dialogues and things that are more character focused than story pacing. And that, in this case, is the problem. There are many characters in this movie and most of them are rather important, but they simply lack any depth to really care about them. And that is especially noticeable with human characters.

The story is set as a conflict between the orcs and humans, but to make the orcs more likable they changed the lore and made them kind of desperate since their world is dying and they need to find a new home. They explained the social aspects of the orc tribal life briefly and introduced the Fel, bad green magic that feeds on the life. Ok, explaining the origins of the Fel would need a prequel movie so I can understand removing that from the story, but they should have briefly touched the orc’s life before the Fel and the missing link there is shamanism which was the core of orc’s spiritual life. They simply put that all went bad when Gul’dan, the main bad guy, came to power. In my opinion, the missing character to give Fel some better background is character Ner’zul, an old shaman who brought the Fel among the orcs and who is responsible for the rise of Gul’dan. One good scene between the old shaman and Durotan, main good guy, where Ner’zul explains mistakes he has done by bringing the Fel to their world and betraying his bond with the elements of shamanism giving the nod that source of Fel was not from their world would give the Fel some depth and then more reason why Durotan would be reluctant to trust Gul’dan.

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Warcraft Movie & The Future of CGI

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BBC takes you behind the scenes of Warcraft movie to see how Industrial Light & Magic created never-before-seen special effects and how they are pioneering the future of CGI. ILM had to create new technology in 3D modeling and animation to be able to create more realistic Orcs. They had to push the CGI and motion capture technology a step further than any movie before to recreate Azeroth on the big screen.