WARCRAFT MOVIE - Release date: June 10, 2016 - Director: Duncan Jones


Duncan Jones on next Warcraft movie


“I’m equally proud and furious about ‘Warcraft,’” Jones told Thrillist. “I love it. I spent so much time on it. I put all my heart into trying to make it work. Parts of it, I think, work but it also drives me crazy that I wasn’t able to push through everything that I knew needed to happen in order to make the film I knew it could be.”

“A lot of people have criticized the jumpiness of the pacing. Trust me, if anyone is frustrated about the pacing of the film and how that turned out, it’s me. It’s not because I didn’t know what was happening, but as I said, death of 1,000 cuts.”

“If there were an opportunity for us to make another film in the ‘Warcraft’ universe I really feel like we did the hard work in the first movie as far as setting the table,” Jones said. “I would love to capitalize on three-and-a-half years of hard work and be able to have some fun in that world now that I’ve done the hard work. [So] who knows? Maybe I’m just being a masochist.”

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Box-Office Analysis of Warcraft movie


So far with 433 milion at the Box Office, Warcraft movie prolly will lose some money but with so many investors they will share the loss also, there is sill VOD, BR & DVDs. So still ways to swim out with some profit. Unfortuantely, I we won’t see that Director’s Cut since Duncan Jones on this Twitter said “For those asking, no extended cut, that Im aware of. Lots of extra scenes on DVD though. There will be no directors cut. Just not possible.”

Those 40 extra minutes have a lot of CGI undone and that costs money, so we will prolly just get deleted scenes that were already done. As for the sequel, I don’t fear for it. It will for sure be cheaper, but with all CGI models and technology done, that won’t influence the quality with lower budget, IMO. There is an audience for sure, maybe not US/CA, but there is around the world. They just need to fix the little things they messed up in the first one and sequel here we come. 🙂

The Hollywood Reporter did some BO analysis – check here for full article

Legendary Pictures and Universal’s Warcraft easily is the most lopsided Hollywood release in modern times.

As it winds down its global run, fully 89 percent of its $430.1 million global gross to date has come from international. And more than half of all revenue ($220.8 million) came from China after the film bombed in the U.S. with $46.6 million.

“Warcraft is a strange box-office beast and unlike anything the industry has seen,” says analyst Jeff Bock. “If China didn’t end up grossing what it did, this would have been an utter failure. Now it’s only a mild concussion. In fact, sequels have been OK’d with less — just look at Legendary’s Pacific Rim.”

Those close to the $160 million-budgeted video game adaptation say the loss will be only about $15 million. But any deficit stings, because Warcraft is the first movie Thomas Tull’s Legendary has released since the company was bought early this year by China’s Dalian Wanda Group for a reported $3.5 billion. However, the losses could have been far worse.

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Duncan Jones reaction on leaked Warcraft teaser trailer

For few days there has been a blurry, crappy, low quality Warcraft teaser trailer (at leasted looks like one) available to see. Usually I don’t post those things on the site since they get removed fast and put the links only to FB page. This kinda sticked around prolly cause it’s on some romanian server as a direct video file. You can check it out here

It does look pretty good, in a matter of content at least 🙂

Even Duncun Jones commented on it on his twitter

duncan-jones-leaked-trailer1 duncan-jones-leaked-trailer2

Legendary Pictures already said they will show the trailer in November. BlizzCon I assume, but maybe this leaked trailer at least make them release a teaser before a proper trailer on BlizzCon.

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Duncan Jones’s group interview from SDCC


A group of reporters from various websites had a group interview with Duncan Jones at SDCC at Legendary panel and crew from Den of Geeks kinda put the most interesting answers in one place. First thing that pops out about Jones is he’s real deal about the Warcraft. Somehow I think that at this moment there is not a director in Hollywood that fits better to tell the Warcraft story good for the movie.

duncan-jones“I’ve been playing back since Orcs and Humans, back in the real time strategy days,” he said. “I actually used to play Lost Vikings, which was a game that Blizzard made even before that.”

On question about how possible is that Warcraft movie will be that movie that will break the curse of videogame movies.

“I don’t know if there’s a curse to break, but I feel we’ve made a great film. I have an amazing cast. I have WETA who have built these stunning props for the film, the weapons and the armor. Gavin Bocquet was our production designer and he made these extraordinary sets up in Vancouver where we were shooting. We had these huge environments to shoot in, and then we have the motion capture performances where ILM have delivered, I think, their best work ever [in motion capture].”

About how will the non gamers react to the Warcraft movie, since a lot of general problems of this type of movies is that general audience was not usually targeted audiance.

“Right from the start,” Jones said, “it was absolutely imperative that we came up with a story that stood on its own, and brought an audience who didn’t know about Warcraft along with it. Not everyone who saw the first Lord of the Rings movie had read Tolkien, but Peter Jackson did a wonderful job bringing the audience along to get them involved in that universe.”

What can Warcraft fans expect in the movie and how are the characters potraited and to watch out for Orgrim Doomhammer played by mocap Rob Kazinsky, who is also a WoW veteran.

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Official Warcraft movie trailer coming in November


I assume after huge fans pressure about the offical Warcraft movie trailer, Duncan Jones had to post a tweet that it will come in November. I guess during BlizzCon since that fits the time.

warcraft-trailer-in-novemberThere is something that pisses me off on this two pictures down. Bunch of ppl taking pics of the character posters and they only make two of them public in good quality. Now instead of good one, we have crappy quality taken from a side and I hope they will post all the posters before those taken by fans at the panel become viral.

warcraft-character-posters-panel1 warcraft-character-posters-panel2

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Things about Warcraft movie from Duncan Jones

divider-postwarcraft-movie-news18divider-postFolks from Wired.com checked with Warcraft movie director Duncan Jones and this is what they learned about current status of the production. The visual effects are pretty much done it seems, only 50 left from more then 1000.

“It’s been an incredibly ambitious thing,” Jones says. “I think we’ve delivered something pretty special. We’ve delivered as far as the film goes, but the challenge is going to be to get people into the seats in the cinemas in the first place, to find a way to convince people who haven’t played Warcraft.”

When the movie idea first came into the picture, which is kinda long time ago if you think about it, everyone was freaking out about CGI orcs and how that will look like. Well, since 2006. the visual effects got a lot better I guess, so even though the story is set into the origin story of the first Human and Orcs encounter and there will be a lot of Orcs. But as wee seen on the first CGI look at Orgrim Doomhammer, I’m not worried. ILM did an awesome job. Also it seems that it was not all about CGI since there were some pretty large set made for some scenes.

“Motion capture has become very specialized but also still just a tool of filmmaking,” Jones says. “We tried to do a lot of large, in-camera sets so that we had an actual reality that the film was built on top of. Some of the time we had [actors doing motion capture] on location, some of the time we had them on set, sometimes there was green screen.”

Motion capture was done under supervision of Bill Westenhofer, two time Oscar winner and Jeff White and Jason Smith from ILM. White was working previously on the design of Hulk in Avengers, so design of Orcs was inspired by the Hulk.

“He absolutely nailed that character, and orcs feel like they may have some of the same genetic background as the Hulk,” Jones says. That wasn’t the only thing that made White well-suited to the job. “When we found out that Jeff himself was actually an avid Warcraft player as well, it became clear how excited he was about playing in this universe,” Jones adds. “It was a match made in heaven.”

It seems that ILM wanted to push the border with Warcraft project and their work on the VFX to show they are still the top dog in the playfield.

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