WARCRAFT MOVIE - Release date: June 10, 2016 - Director: Duncan Jones

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Warcraft movie about two “tribes”

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Yes, you have read it good – two tribes. Thomas Tull’s words, not mine 🙂

Crew over at IGN caught Thomas Tull twice  during the Godzilla promotion in London and New York and Tull hinted that we might see something on this years Comic-Con and that the story is focused around two tribes. I think he meant two factions, two races or something like that, but at that moment he couldn’t find the proper and correct word 🙂

“Doing a videogame movie has not really been done well, and I think part of the reason for that is it’s been done for the wrong reasons. If you simply say ‘How many people have played the game? How much money can we make?’ You’re doomed. You’re doomed right off the start.”

“Bringing a filmmaker like Duncan [Jones] onboard to distill that and bring the incredible cast onboard that he was able to get… we hope that when you see the first trailer for it, you’re going to say ‘OK, this is not what I was expecting.’ He’s an incredibly exciting filmmaker.”

Or you can just check out the video…

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Thomas Tull about Warcraft release date

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Crew from CraveOnline had a chat with Legendary Pictures CEO Thomas Tull about various projects they are working on at this moment and few questions were about Warcraft movie also.

CraveOnline: I understand Warcraft wraps shooting shortly but doesn’t come out until 2016. Is two years of post longer than usual?

Thomas Tull: Well, part of it is getting the date right. As you may have noticed, these next two years, there’s pretty big titles coming out. We wanted to make sure that we got that right, but there are some sequences and some things that Duncan Jones has done that are truly on the cutting edge. You want to have plenty of time to make sure that we dial those in. So by the time they get home and set up, it’ll be a little less than two years. It’ll be about 20 months but we really want to take our time and get this right because the technology that’s employed really is some next generation stuff.

CraveOnline: So they’ll use the time.

Thomas Tull: Correct, absolutely.

CraveOnline: Duncan’s last two movies were mind-benders. Is Warcraft more of a straightforward story for him or does it have that element too?

Thomas Tull: I would say it’s a linear story, but at the same time, it’s Duncan Jones. That’s what we wanted, was again that different flare, not just straightforward fantasy and everything. Look, it’s a privilege. Being able to go from Interstellar’s our fifth movie with Chris Nolan into Guillermo del Toro and Gareth Edwards and now Duncan Jones. It’s really a privilege to work around these folks.

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Warcraft vs. Mass Effect Adaptation

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Duncan Jones said on his Twitter that shooting is half way done, so 45 day more. There was some media at the set also, just they have to keep quiet for the moment since it seems there is a NDA on every bit of information from the set. Kinda sucks, even though with other Blizzard properties it’s usually like that, except there was always some datamining so things got out ahead of time. It would be pretty hard to datamine a movie production….ahh well 🙂

Anyway, IGN had a chat with Legendary CEO Thomas Tull about their hot game movie rights, Warcraft and Mass Effect. Here is a part of the interview…

IGN: Given the expansive nature of World of Warcraft, what was the key for you guys in coming up with a story structure that worked as a film? I know a lot of people struggled with that for a long time.

Tull: Oh, yeah. That’s great. So here’s what that boils down to: At Legendary, if our logo’s on it, we want it to be great, not just an okay way to spend two hours. So with Warcraft, the reason it took so long to develop is because the world does not need another bad video game movie.

IGN: Yup.

Tull: Frankly, our attitude from the beginning — we have an amazing relationship with the guys at Blizzard, and they care very much about their universe as storytellers — if it were just the game, we would not have known how to make Warcraft, which is a video game experience, into a movie. But, because they’ve done such an incredible job of building out the lore — they have something like a hundred books — there’s a real story and deep history behind the characters and races and everything. So that’s really what we mined and got into. Like, what are some of the main characters that make this such an interesting universe, and what are the stories that we want to tell? We were finally able to get a script and story that we felt was incredibly compelling, and that’s how we’re able to get a director like Duncan Jones.

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ComicCon 2013 short video about Warcraft movie

divider-postAt this point you probably heard there was a mood teaser for Warcraft movie at Comic Con, but it was short and it seems forbidden to record. Only video that kind off appeared was this one where Thomas Tull & Duncan Jones give a brief info about the movie.

As for the footage everyone wants to see, no video just many descriptions from people who were at the Comic Con Legendary panel. There are different interpretations of what people saw but basicaly it’s something like this…

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Legendary Pictures & Thomas Tull at press roundtables

divider-postwarcraft-movie-news1divider-postio9.com asked him one question about Warcraft Movie: “How do you make a video game movie that doesn’t suck?” He responded:

“You start with that exact question… I think, as a gamer myself, a lot of times what has happened in the past is, studios have said, ‘How many people play that game? Okay, then that means they’ll probably all go and buy tickets.’ That is an incredibly poor way to make a movie.

So for us, it’s [like], We don’t know how to make a movie out of Warcraft, the video game. [Instead], it’s the incredible story, and the war, and these races, and everything these guys at Blizzard [Entertainment] have come up with. They have 100 books, and just this incredibly rich world that they’ve created.

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Thomas Tull talks about Warcraft movie

divider-postthomas-tullSo how do you make a good movie based on a video game?  According to Tull, forget that it’s a video game and focus on the story.  He acknowledges that it was much tougher to make movies based on classic games like Pong, but now they have the ability to tell great stories because video game plotlines have vastly improved in the past several years:

“I think first of all is to lose the fact that it’s a videogame movie and just concentrate on do you have a story that’s worth telling? Because if you look back to the 80’s, comic book movies were not anywhere near what they are today. They weren’t given the resources and you didn’t have the level of directors that you have today working on these things. I think with videogames it’s just become much more sophisticated storytelling, hard to do a movie off of Pong, but today when you have stuff like Mass Effect, you have things like Warcraft, you have things like Skyrim where very cool worlds have been created, that’s what we’re attracted to. We took our time with Warcraft because just saying “How many people play the game? Well then that means X number of people will buy a ticket.” That’s a death trap, that’s the surest way to make a crap movie, and that’s not an option. So we took our time wanted to make sure that we used all the canon that’s been built up over years and years by Blizzard.”

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Thomas Tull discusses film’s progress

divider-postSpeaking at the Hollywood and Game summit keynote, Thomas Tull (Legendary Pictures Chairman) gave some new information regarding the Warcraft live action movie, ensuring everyone that the movie will be dealt with as necessary.

He begins, “We’re doing World of Warcraft, and making it into a movie. I have very strong feelings — from the movie side — that making movies based on games just because they sold well is a really bad idea. There’ve been some like that that weren’t up to snuff just out of the gate. It doesn’t matter to us if it’s based on a graphic novel like [Frank Miller’s] 300, or a TV show – if there’s a great universe and story, that’s what’s interesting to us.

In the following Question and Answer session Tull stated that Legendary and Blizzard are working very closely together to get the storyline perfect by pinpointing what makes up the essence of the Warcraft universe:

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